Tile Sets and Tiles
Tile Sets are source images that can be sliced into reusable Tiles.
Tile Sets live at the Project level, so every Document in the Project can use them. Create as many Tile Sets as you need for the way your art is organized.
Tile Sets
Upload a Tile Set image by dragging a file from your computer into the Tile Set drop area.
After the image is uploaded, draw slice outlines to define individual Tiles. Each Tile can then be selected and used when drawing Rectangles.
Tiles
Tiles are the pieces of a Tile Set that Spritedeck can place, repeat, or stretch across Rectangles. Give important Tiles useful names so they are easier to find in the palette and easier to recognize in exported data.
When you're choosing a Tile — for a Rectangle, an Object Type Variant, or elsewhere — Spritedeck shows a rich picker with a visual preview of each option, so you can find the right piece of art by sight instead of by name alone.
Pattern Types
Each Tile has a Pattern field that controls how its graphic fills a Rectangle.
Stamp repeats the Tile from left to right and top to bottom.
Adaptive renders your configured edge tiles along the sides of a Rectangle.
Once a Tile is placed in the palette, you can drag it to reposition it, which makes it easy to keep related Tiles grouped together.
Animated Tiles
A Tile can also be a sequence of frames instead of a single static image. Set how long each frame should play before advancing to the next, and Spritedeck will animate the Tile in the workspace and in Preview.