Paths

Paths define ordered movement or routing patterns in a Document. Use them for patrol routes, camera paths, platform motion, guided NPC movement, or any sequence of directional steps your game should understand.

Each Path is made of Path Steps. A Path Step stores its position and a direction.

Path Step fields

Field Value
X number
Y number
Direction Up, Down, Left, Right

Adding a Path

  1. Select the Path tool. Keyboard shortcut: P.
  2. Click to add the first Path Step.
  3. Use the path overlay to add more steps.
  4. Adjust step positions and directions until the route matches your intent.

Tips

  • Name Paths based on what uses them, such as guard_patrol or moving_platform_loop.
  • Keep one Path focused on one route. Separate routes are easier to inspect and export.
  • Put Paths inside Rooms when the route belongs to a specific area.