Documents
A Document is the workspace for laying out one area of your game. It holds the entities that make up a level or scene, such as Rooms, Rectangles, Objects, Markers, and Paths, and gives you a structured place to design how those pieces relate to one another.
Think of a Document as a level design container. Inside it, you can sketch rooms, arrange geometry, place objects, define spawn points, and build a collection of spaces that belong together. It is not just a drawing surface; it is the source structure your game can later consume.
What a Document contains
- Rooms group related content into meaningful areas.
- Rectangles describe box planes, often with a Tile for visual appearance.
- Objects place typed game entities at specific positions.
- Paths define ordered movement or routing steps.
- Markers define named points in the workspace.
Working with Documents
Use the document list to switch between Documents in a Project. Within a Document, keep names tidy and group related items into Rooms where it helps the exported structure stay understandable.
When a Document is ready, use Preview to test it or Code Export to copy or download its JSON. That makes the Document the bridge between visual level creation and runtime implementation: design it here, then pass the result into your game.