Rectangles
Rectangles define rectangular areas in your Document. They are useful for floors, walls, platforms, collision zones, background blocks, trigger areas, and any other box-shaped piece of layout.
Rectangles can be plain layout data, or they can use a Tile to control their visual appearance.
Rectangle fields
| Field | Value |
|---|---|
| X | number |
| Y | number |
| Width | number |
| Height | number |
| Tile | Tile |
Placing Rectangles
- Select the Rectangle tool. Keyboard shortcut: R.
- Click and drag in the document workspace to draw the box.
- Move, resize, rename, or assign a Tile as needed.
- Reorder the Rectangle in the sidebar if draw order or export order matters.
Tips
- With an existing Rectangle selected, press Ctrl/Cmd + D to duplicate it in place, then drag the copy to a new location.
- Use Ctrl/Cmd + C and Ctrl/Cmd + V to copy and paste Rectangles.
- Put Rectangles inside Rooms when they belong to a specific section of the level.
Rectangles appear in Code Export and preview data. Your game code can decide whether each Rectangle should render art, create collision, mark a gameplay zone, or serve another purpose.