About Spritedeck
Hey, and welcome to Spritedeck's website!
Spritedeck is a 2D content development platform for game developers. Build your worlds and stories in Spritedeck, and easily bring them into your game code.
Spritedeck is maintained by Drew Conley and Glenn LaBarre. We are a small team making games for Steam. We've released games like Danger Crew, Happy Grumps, and more on the way! Our games usually involve custom editor programs to meet specific needs, prioritizing a fluid workflow and easy, iterative editing as we refine them. We built Spritedeck to solve those problems for our own projects, but made it available for anyone to use.
We also collaborate and edit game content all the time, so a big part of Spritedeck is easy collaboration with other developers.
Check out the FAQ below for more details, and don't hesitate to contact us if you have any questions.
Happy game editing!
FAQ
How do I access Spritedeck?
There are two ways...
- Browser version: You can try it out quickly by launching it in your browser here (Google Chrome/Chromium recommended). Your work will save to browser memory, so you can leave and come back later without losing progress. The content you create is easily exported as JSON for use in your game code.
- Spritedeck Desktop: The full downloadable desktop app with no file size or document limits, which operates on your computer and fits in nicely with Git version control and such. The Desktop app also offers an MCP for AI-savvy folks that you can talk to with your local agent.
Can I use Spritedeck to make commercial games?
Yes! We built Spritedeck to help make our own commercial games. We want to see you create and release commercial games, too.
What does Spritedeck cost?
It's free.
Do I need an account to use it?
No. You can use Spritedeck without ever logging in.
Web accounts are in early access testing for web-powered features, but they're entirely optional.
What are user accounts for?
Web accounts enable you to save and edit your project to the web, and sync them locally to your Desktop app.
Web accounts are in early access testing only. For interest, click here.
Do I need coding or development experience?
Not really. Our goal is for Spritedeck to be so user-friendly that anybody can pop in and draw up a quick game idea.
Spritedeck offers a few quickstart templates to build games with preset assets and game objects. Perfect for folks looking to dip their toes into game development without touching code.
For game developers who are used to writing custom code, Spritedeck has a bunch of ways to connect the content of your project into the code of your game. See the docs for that.
What programming languages does Spritedeck support?
Spritedeck outputs JSON in a language-agnostic way, so you can wire up game code in any programming language to consume it.
We do offer a TypeScript SDK on npm for easy consumption in JavaScript/TypeScript games. More SDKs for other languages are on our radar.
If there's a specific language you want to see, please contact us and let us know.
How do I use the MCP?
- Download the Desktop app.
- Follow the docs for your agent of choice (it's easy).
The MCP is local on your machine. A web version of the MCP is on the way soon.
I have a question about Spritedeck. Where do I go?
- Shoot us an email at admin@spritedeck.com!
- If you are a Discord user, we have a dedicated #spritedeck channel in the Game Dev Shift Discord community.