About
Spritedeck is a workspace for building and organizing 2D game worlds. You can lay out levels and scenes, draw rooms and named spaces, place objects and markers, create paths, and keep your game content organized across multiple documents.
It is made for game designers, developers, and small teams who want a straightforward way to turn visual level designs into structured data. Spritedeck lets you preview your work and export it as JSON for your game code, tools, or build pipeline to use.
Spritedeck is not a game engine, so it does not replace your renderer, physics, scripting, or gameplay systems. It works alongside the engine and technology you already use, helping bridge the gap between designing game content and implementing it in your game.
Spritedeck is still very much in progress, but available in early alpha access. More info to come soon!