Overview
Spritedeck is a workspace for building, previewing, and integrating 2D game content.
Use it to design worlds visually, organize game content and assets, and export structured data your game code can consume.
What Spritedeck helps you do
- Draw worlds and game areas with familiar design-app interactions.
- Organize large projects across multiple Documents.
- Upload Tile Sets and slice them into reusable Tiles.
- Place Rooms, Rectangles, Objects, Markers, and Paths in a shared workspace.
- Collaborate with teammates while you design.
- Preview your current Document in a running game view.
- Export JSON for your own game code, tools, or pipeline.
What Spritedeck is not
- Spritedeck is not a game engine. It does not replace your renderer, physics, scripting, or gameplay systems. It gives you structured content to use inside them.
- Spritedeck is not only a tile mapper. Tile Set and tilemap workflows are important, but Spritedeck can also describe objects, areas, paths, spawn points, and other layout data.
Build your game content in Spritedeck, then decide how your game code should interpret that data.