MCP
The Spritedeck MCP lets your coding agent see and edit the Document open in Spritedeck Desktop.
Set it up
- Download and install Spritedeck Desktop.
- Open a Project and Document, then choose Agent → Enable Agent Access.
- Connect your agent:
Codex
codex mcp add spritedeck -- /Applications/Spritedeck.app/Contents/MacOS/Spritedeck --mcp
Claude Code
claude mcp add --transport stdio spritedeck -- /Applications/Spritedeck.app/Contents/MacOS/Spritedeck --mcp
Cursor
These use the default macOS install path. On Windows or Linux, replace it with the path to your Spritedeck executable.
Try asking
- “Show me the active Document and summarize its Rooms and Layers.”
- “Create three Rooms named Forest, Cave, and Boss Arena.”
- “Add collision Rectangles around the walls in this Room.”
- “Place five Slime Objects in the Cave.”
- “Show me the current Document and point out anything that looks out of place.”
Saving and Undoing
- Anything done by the MCP is undoable. To revert your agent's changes, just ask it to undo the previous turn.
- Be sure to Save the document after your agent is done working to keep the changes.
We want your Feedback
- For any questions or requests related to Spritedeck's MCP, please contact us.