Projects

Projects are the top-level container for your game content. A Project holds the Documents, Tile Sets, Object Types, Event Types, and settings that belong to one game or prototype.

Use Projects to keep related content together. If two games should ship with different assets, object definitions, or export settings, they should usually be separate Projects.

What lives in a Project

  • Documents define the actual spaces you edit, such as levels, scenes, areas, slices for procedurally generated games, world maps
  • Tile Sets provide the source images and sliced Tiles used by Rectangles
  • Object Types define the kinds of placed Objects your game understands
  • Event Types define reusable event shapes for custom gameplay data
  • Project Settings store project-level details such as the project name, avatar, locales, public tokens, and preview game URL

Project settings

Open Project Settings when you need to rename the Project, update its avatar, manage locales, configure public tokens, or set the game URL used for previewing.

Names are included in exported data, so use clear labels for anything your game code or teammates will read later.

Collaborators

Invite teammates to a Project from Project Settings by adding their email address. Anyone you add can open and edit the Project alongside you, and you can remove a collaborator's access at any time from the same panel.

Project Versions

Project Versions are named snapshots you can create whenever you reach a good checkpoint. Open Project Versions to create one, and come back later to restore a Project to an earlier version or remove ones you no longer need. This is a handy safety net before a big change or experiment.